Thursday, January 05, 2006

Creature Design - Turtle (Zbrush Test)

I'm designing a character based on turtle. well... This gives me a great opportunity to take zbrush for the test.
It started out with less than 300 polys (head). When I imported it in to zbrush, I've subDivided it for about 8 times (a few millions of polygons). Did a little remodeling on the overall shape and then added alot of displacements like veins, bumps, textures and etc on it.
Once it done, with a little help from documentations and notes by some fellow zbrush artists. I've manage to get it rendered in Prman.
Here's how it looks like at the moment with only displacements.
No bump applied... :D it's the magic of prman.


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